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UT: Nowhere to Go 1/2

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So here's kind of a different take on Frisk saying they have places to go at the end of the Pacifist route.  Logically, it would make sense if Frisk has a family and would be their push to get out of the Underground and back to the Surface, but there are a lot of us who also headcanon Frisk as not having one and something involving that being their push to stay with Toriel--and I'm one of those fans who favors the latter more.  So I got to thinking, what if this Frisk had nearly completed a Genocide route, reset, and then went on the Pacifist route, but chose not to be with Toriel or become the ambassador because they didn't feel like they deserved to be with any of them after what they had done? 

The Frisk I--will--normally work on did just a single Pacifist route since that's what I did, but I couldn't resist working on the idea.

I chose Sans as being the person to notice this and go back for them, because I think he'd be the one to understand the most.  Now, I'm not certain if he himself would be the most forgiving, but he's also the sort of person who knows that even with how bad another person may be, they still have people that care about them and he doesn't want to see those people--like Toriel and Papyrus--get hurt even though Frisk is trying to do what she thinks is right by isolating herself. (Or themself, whichever you prefer.  I won't bite if you call my interpretation of Frisk a 'he' either.  My Frisk is a girl, but I really don't care since Frisk's gender is never stated and often use 'they' myself for them--like in the first paragraph. :3  Their pants are filled with determination.)  Anywhoodles, I think--even though it would be hard for him--if Sans believed someone was genuinely trying to do the right thing that he would try to forgive them if only for the other people he cares about.  (It's better to keep them close if they did try anything, but that's beside the point.)

Now, as for how much Sans knows about previous timelines... There's been a lot of debate on it and each side has a reasonable argument until we know more.  As of now, with what I've got from research, he doesn't really show any signs of knowing about a Genocide run before a Pacifist run.  However, others such Papyrus have commented on Frisk by saying they look familiar, hinting at some level of metaknowledge.  I think it's safe to say that out of anyone, Sans is likely to have the greatest idea or sense of metaknowledge, even if he doesn't keep his memories of previous runs.  Either way though, even if he knew absolutely nothing and maybe couldn't even fathom this passive kid being a mass murderer at one point, Sans is also good at reading people.  If Frisk did contain that level of guilt, I feel it would be pretty obvious to him from the beginning.  It would be in their eyes with glimmers of horror and despair reflected in them, it would be in their body language with how careful they would act around people, and it would be in their attempts to keep a certain level of distance.  He wouldn't know what was going through their head, but I bet he could make a pretty good guess.

One of the main reasons I made this two-parter though is simply because I'm tired of seeing people bash artists when they make works covering this.  "It wasn't Chara!  You did this!  You killed everyone!" Yes, the fate of what happens in the game is strongly based on the player's choices, HOWEVER, as a storyteller and a comic artist, you can't place yourself in the game.  Because the player doesn't exist in the game.  Frisk exists.  Chara exists.  They have their own backstories and their own lives that move on without the player's influence and have both shown that they're capable of making their own choices.  (If you're on a Genocide route, you can't spare Asgore or Flowey because of Chara, and if you're on a Pacifist route you can't kill Undyne when you try to fight her seriously at her house because of Frisk.)  When we artists and writers cover Undertale, we can't tell the story through the eyes of a player.  We have to tell the story in the eyes of a character and TAKE THE PLAYER OUT OF THE PICTURE.  Therefore, yes, people are going to interpret story with Chara controlling Frisk on a Genocide run because that's pretty much what happens without you.  As to why or how Chara could control Frisk, I don't think they have that much power in the beginning, but the more Frisk gives into their own fear, paranoia, confusion, and anger--the more they kill--the more control Chara has over them.  It's a reflection of when we give into our dark sides: It's harder to pull ourselves out of that darkness than it is to sink in, and the more we wade into it the harder it is to get out of it.                          

Now, I'm not saying that Frisk's a saint either.  Even toward the end of the Pacifist run, Sans says doing the right thing doesn't make you innocent.  I don't think Frisk is by a long shot to begin with, otherwise they wouldn't be able to kill at all.  Frisk isn't evil, or innocent: They're human, and humans are destined to do wrong at times.  But the same goes for the monsters in the game, even though they like to say they're filled "with compassion" alone.  They have good and evil in them just as much as any other person, or else they wouldn't want genocide against the human race.  ("You know, like, Bratty and Catty were so hyped for the destruction of humanity!!! :D")  Six humans are dead because of monsters, and they intended to kill others once they got out of the Underground.  (Maybe Asgore didn't honestly want to do it, but many of his subjects did.)  If Frisk was a normal human being, just like the previous souls, they'd likely be dead too.  "They had a reason to kill!  Humans locked them underground and that was the only way they could escape!"  No, no one ever said anyone had to die.  Those six before Frisk could've lived, waited for the seventh soul, and worked together to destroy the barrier.  Not to mention all of the other innocent lives that would've been taken had Asgore taken Frisk's soul and sanctioned war against humanity.   

"B-But Frisk can reset, so that means they shouldn't kill anyone since they can't die!!"  Yes, Frisk has a responsibility with their powers, but does that excuse all the times they were murdered in cold-blood?  What if you had that power in real life and somebody shot or stabbed you because 'you wouldn't really die?'  Would that be ok?  Frisk can't die, but that doesn't mean that didn't feel the pain of death over and over again.  It would've been torture.  Putting that level of pain, terror, and anguish on someone--let alone a child... Anyone would break. 

And that fragility is just the sort of thing someone like Chara would use to manipulate Frisk.  If Frisk didn't have it in them to protect themselves by killing others, then Chara would take over their body and do it for them until, eventually, Frisk became so desensitized and gave so much into Chara that they lost their will to fight against them.  Even though they continued to inhabit it, they're body would belong to Chara.  Think back to the story of when Asriel absorbed Chara's soul: Asriel was the sort of person who would meekly let Chara do what they wanted--that was their level of faith in them combined with their own timid nature.  Even though Chara was dead, Chara was able to still use Asriel's body after that were absorbed, and it took everything for Asriel to regain control with enough time to stop them from slaughtering humans on the Surface.  It's the same kind of scenario.   

Don't get me wrong, I don't think Chara's solely evil either, but they've given into their own dark side so much that they've been consumed by it--just the same as with Chara controlling Frisk.  I think Chara genuinely meant well for monsterkind, even if they hated other humans, but Asriel "getting them killed" must've turned Chara against monsters too.  "Why did you choose them over us?  Why did you choose them over me?  We could've freed everyone!"  They probably felt betrayed, and that now they have no one to turn to.     

Again though, you--the player--are not Frisk and you're not Chara.  You have the ability to do both right and wrong, letting either your inner Frisk or Chara take control.  And when you play the game, it's your job to act as a sort of conscience.  Will you tell them to kill or will you tell them to show mercy to others?   

Choosing to fight or kill, choosing to spare someone you know is only bound to keep trying to kill you or the people you love... It's complicated.  It doesn't make it right.  It doesn't make it fair, but that's life.  The only simplicity of it all is that no matter who you kill and for whatever reason, it's still a horrible act and other people will suffer from that loss of life.  Life is precious: The problem is that not everyone sees it that way.  And if you're willing to let it slide that someone attempted murder, than you better be aware that even your worst enemy deserves that same forgiveness.  You don't get to undermine someone else's life just because you're closer and know another person better.  And if you're a killer, be aware that it only means your death is just as justified as the ones you've caused.  If you've hurt or killed someone, nothing in this world can ever change that fact.  But if you fell true regret, don't cling onto it: Even if nothing will ever make things right again, it doesn't have to stop you from being a better person.        


Part 2: silyabeeodess.deviantart.com/a…

Dubbed by UndertaleComicTV here! :)  --> www.youtube.com/watch?v=Jcl4tA…      
 
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mewtwolegend's avatar

Well, there is some AU's that include The Player as Headcanon, like Underplayer (pacifist player) and a comic called The Player (genocide one)

i know the names are not original